If you know cheat codes, secrets, hints, glitches or other level guides for this game that can help others leveling up, then please Submit your Cheats and share your insights and experience with other gamers. The feather is floating around there somewhere. ; You never want to be Diddy in this level he is bad please see diagram for proof. You will land on a cliff off the screen and gain 3 lives. They must swim above into another small, seemingly empty area. Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo Report Problem. The two separate areas connect in the location of a single Flotsam with two thin channels above it. But if I scrolled away and came back, it would go back to being a normal blue Flotsam with proper lighting. Another thin passage is to the left of this Flotsam, and on the other side of it, there is a wider area that contains a Star Barrel and a trail of bananas leading downwards. After all the Krows, there is a part with red and yellow bees hovering. The letter G is in the middle alcove above them. To their left is a Banana Bunch Coin, and they can obtain it by swimming through some crates. Kaboings and Krunchas are the newly introduced enemies in the game, and are the most common enemies in the level. Watch Queue Queue Find them all (one per regular level) ... B. In the Game Boy Advance version, Glimmer's Galleon has a brighter appearance because original models of the handheld do not have a backlit screen. The lower passage mentioned previously connects to a smaller room below here, and it also contains a few Flotsams. A passage branches off of both of these rooms, and they both connect in front of another room that contains three Puftups, two of which that explode and project spikes when encountered, and another that simply swells up and rises over an alcove that holds a Banana Coin. This is a disambiguation page — a … It has been requested that this article be rewritten. "K": When you see the first two Jetsams (my name for Green Flotsams), keep going up and right, then stop below the arrow of Bananas you see in the crates ahead. I don't want to waste my breath on this episode, look at the video, and that's all for this episode. The alcove on the right has a Banana Bunch while the left alcove has the letter N. After the letter N, the Kongs must swim past numerous Shuri, then three Flotsams, and a Puftup. Then, go to the right. There will be a wall right by the top of it you can go threw that part of the wall. After the heroes head through the small passage above this foe, they reach a smaller area that contains a Lockjaw and a pair of alcoves that hold a Banana Bunch and the letter N. They can find a narrow channel to the north of here that leads to a DK Barrel and past an arrow pointing upwards that is formed by bananas. You will see another number made out of bananas and the DK Coin in the corner. This takes them into a hidden room with bananas shaping the number 3. If not, then go up again and over to the right. Outside these caves are water areas towered over by cliffs. Wait for the third DK barrel in the stage to grab Diddy to reduce lag at the section after halfway. For this you have to beat K.Rool and successfully complete the game. As they approach the Flotsam, Glimmer appears to light up their way. To the west of here, the Kongs are able to discover an additional room with a Puftup in the center of it that explodes and shoots spikes when approached. The primates can find a several Shuris in a wider area to the right of here. This is probably the most annoying level in the game. DK 3 Head over to where that large boulder on the purple X is. If the primates do not take this passage, they instead proceed upwards past an arrow pointing north that is formed by bananas and to a smaller area that holds two Lockjaws and four bananas in an alcove. Crash the door to go to a bonus stage. Beat the game and all five lost world levels. Get first place in all of the Expresso Racing levels (7 DK Coins). The two channels are both thin and straight, and they lead to the same part of the level, which also holds a Flotsam, along with an alcove that consists of some bananas. There is an additional passage in this room that the heroes must travel through to progress to a fork-in-the-road. This foe blocks a narrow passage, which is located next to another two passages that lead up and down. When you visit one, a kremling named klubba will ask you to give him 15 Kremcoins. The first area leads the Kongs through a safe area that is void of obstacles, but the lower area contains a Lockjaw and a Banana Bunch in an alcove, as well as a crate that the duo can swim through to reach a Banana Coin. Enter the cabin, then jump when you are on the left wall. Ok, who turned the lights off? At the meeting point of the two separate passages, the primates can find some more Flotsams and a small channel that leads to another pair of passages. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. The Kongs can obtain the letter K from an alcove to the upper-right. You will see another number made out of bananas and the DK Coin in the corner. By swimming up, Diddy and Dixie can find two Lockjaws. This page was last edited on April 23, 2020, at 20:36. After the letter N, Diddy and Dixie must swim past three Shuri. Watch the walkthrough on YouTube: Donkey Kong Country 2 walkthrough Glimmer's Galleon Since the player can make out their surroundings more easily, Glimmer's role is optional. The Kongs can find another large room above here that holds a Puftup in the center of it, who explodes and releases spikes when approached. The Kremkoin is at the top-right of the area. If they jump on it from the ground, they simply complete the level, but if they jump on it from the nearby large barrel, they can also win prize, either a Banana, Banana Bunch, Banana Bunch Coin, or a Red Balloon. The photograph is depicts Glimmer and appears on the fourteenth page of the, Shortly after the Star Barrel, the Kongs must swim past a Puftup. At the end of it, they must swim to the right and pass through a crate to obtain the letter O. Note: There is a bonus stage afterwards. Though Glimmer appears on the boxart of Donkey Kong Land 2, he doesn't make an appearance in the game. Repeat as many times as needed to get 99 lives. Additions. If you think you are an expert then please try to help others with their questions. Fill out the entire scrapbook that Wrinkly Kong gives the Kongs as homework (15 DK Coins). An area much larger than this is to the north of here, and a few Flotsams thrive in it. The letter O is hidden in an alcove behind a crate in this room, which is followed by a channel that that heroes must swim through to reach a similar room to the west. A small passage branches off of this room, and a Lockjaw patrols it. Instead go directly above the entrance (the upper right corner) and to the right, you will pass thru some crates, in this new room go to the upper right corner and go up thru some crates, in this new room you will see the Hero Coin. This is a wooden ship with 3 rigging, 3 windows with cannons, Kremling Krew symbol in middle sailboat and black flag in back, K. Rool's golden figurehead in ship bow and red flag striped with black at the top of the mainbrace. Instead of jumping inside the Bonus Barrel, jump up to the right of it, where the sun is in the background. Get past the bees and go in the bottom right corner. You will see another number made out of bananas and the DK Coin in the corner. This area also features a sailing ship that appears to be owned by King K. Rool, and a hidden underwater mermaidvillage along with many treasure chests. The last banana requires you to use Lanky to turn into Enguarde to open up the way to a large room with towers of gold coins. A red Zinger appears in the first Bonus Area. The remake also adds an Invincibility Barrel, which the Kongs are required to use to defeat a certain enemy and obtain its photograph. Every now and again, in Glimmer's Galleon, one specific Flotsam would be yellow, and what's more, it would always be "lit," whether or not Glimmer was shining his light on it. Lockjaw's Locker is the fourth stage in Gangplank Galleon,Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Win all the trophies in the Expresso races. Sep 6, 2006. Glimmer's Galleon is the twelfth level in Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krem Quay. Glimmer's Galleon: DK Coin. A few large barrels are ahead of here, and they are positioned under a Lockjaw that patrols that area, which also holds a small alcove with some bananas in it. Artwork of the Kongs in Glimmer's Galleon, The Kongs and Glimmer look behind at the underwater Klomp, The Kongs swim down to a path at the start of the level, The Kongs and Glimmer approach the Star Barrel, The Kongs return to the surface, next to the End of Level Target, A hidden area near the start that has bananas in the shape of a 2, The Kongs and Glimmer go through a hidden path, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=Glimmer%27s_Galleon_(Donkey_Kong_Country_2:_Diddy%27s_Kong_Quest)&oldid=2932476, Donkey Kong Country 2: Diddy's Kong Quest Levels. This area also has a floating ship that appears to be owned by K. Rool. - Pirate Panic DK coin Climb the stacks of barrels that sit 1-2 screens left of the [G]. Speedrunning leaderboards, resources, forums, and more! A passage that contains a trail of bananas is directly above the Shuri, and a crate that, exclusively in the Game Boy Advance version of the game, can be swum through to reach an Invincibility Barrel, is to the right of them. Glimmer's Galleon takes place in the flooded cargo of a dark, submerged galleon. Gloomy Galleon. On the world Gloomy Gulch, the level ghostly grave you can easily get 99 lives. The second Bonus Level is similar to the first one, except the Kongs have only 35 seconds to obtain the Kremkoin. After you do this press 'start' then press 'select' to exit the level. Go up you will see a door do not go inside it. The primates can travel no farther in this direction, but if they head south from the passage found at the beginning of the level, they come up to a DK Barrel and a trail of bananas that they can follow to head over a pile of large crates and barrels that support a Klomp. The level might prove difficult since its layout cannot be initially seen. They can either head through an area to the north, or a different area to the south. I been trying to beat it on my Game Boy Advance and every time I go on one of the hot air balloons, it keeps descending into the lava and making me die no matter what I do. When you do you will go to the lost world. I hope you may find them useful. Before you start your journey, go above through the hidden passage between the barrels. Some of the harder to reach coins are like the one in Klobber Karnage. Glimmer's Galleon is the twelfth level of Donkey Kong Land 2.It is the seventh area in Krem Cauldron. As they head through the large area, the Shuris charge at them and a Flotsam swims in their way. Gangplank Galleon: DK Coin From: vozskhurt. A Banana Bunch appears in each corner of the room except the upper-right, where the Kongs can swim through the crate above to enter another room which has bananas in the shape of the number 4. You will see a number made out of bananas. Neeks and Klomps. Pause game play, then press Select. If the primates follow the trail farther into the level, they soon reach a Flotsam and a thin channel that they must swim through. In the level Gangplank Galley, jump up the first barrels at the start, up where the first Bonus Barrel is. Music: Lockjaw's Saga. When you find Rattly, go to the top left corner and you will see the picture. You will see a number made out of bananas. Kremkoin Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to directly under [N]. As they continue northeast, Diddy and Dixie encounter a Lockjaw. You will find a Kremling with a photo on his head. Reenter the level and repeat the progress as many times as desired. DK Coin in Glimmer's Galleon. --- Glimmer's Galleon Hero Coin #13: From where you start go straight up, you'll see an entrance to a bonus stage here but ignore that. Use Dixie's helicopter spin and jump off of the top barrel at the beginning, then grab onto a hook. Then, go to the right. Then, go to the right. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer the Angler Fish, who follows them around, lighting the path forward. The other area of th… Please Submit a Problem for any incomplete, non-working or fake cheat listed above. If not, then go up again and over to the right. This level takes place in a pitch-dark cargo hold of a crashed galleon. The DK Coin is just above the end-of-level target. "Glimmer's Galleon". Imperial red & gold glimmer III 6,00 DKK Tilføj til kurv; Burgundy & gold glimmer III 6,00 DKK Tilføj til kurv; Acid purple & gold glimmer III 6,00 DKK Tilføj til kurv; Royal blue & silver glimmer III 6,00 DKK Tilføj til kurv; Teal & gold glimmer III 6,00 DKK Tilføj til kurv; Emerald green & green tracer X glimmer … Note: There is a bonus stage afterwards. The invisible photograph appears left, and is only revealed when the Kongs obtain it. Collect the three yellow coins and press Z on the pad with DK’s face on it. In both games, it is preceded by Barrel Bayou and followed by Krockhead Klamber. The DK Coin appears to the very left. It was released for the Nintendo Switch on June 22, 2015. Just go into the right door. In the Pirate Panic level, go to the bonus stage with Rambi. An arrow, which is formed by a group of bananas, is placed below this channel, and it must be followed to progress into another room to the west. The upper passage leads to another passage that the heroes must swim through to reach a slightly larger area that contains a Lockjaw and a Banana Bunch. Give Klubba 15 Kremcoins at Gloomy Gulch. Right at the start of the level before you move press the 'R' to make one of the kongs jump on the other. The remaining 29 DK Coins can be obtained by achieving the following: Beat all the missions at Funky's Flights II (7 DK Coins). As a remaster of the iconic N64 title, it features HD graphics, exclusive cutscenes, unlockable content, and most of the … You will see a number made out of bananas. 1 Overview 2 Collectibles & Secrets 3 Gallery 4 Trivia Add a photo to this gallery Once they reach the room on the other side of this channel, they can find a Puftup in the center of it that, when approached, explodes and shoots spikes across the room. Shortly after the letter K, the Kongs must swim up a vertical passage with some Lockjaws. For every world their will be a level in the lost world. Above the first Bonus Level's entrance, Diddy and Dixie can swim through the crates. Throughout the level, there are hooks that Diddy and Dixie Kong can grapple on to reach … Quick run in Glimmer's Galleon. In the upper path, the heroes can find a Lockjaw, some bananas in a small alcove, and a large barrel that they can swim through to find a hidden opening among the crates that holds a Banana Coin. Then press 'R' again and jump and throw the kong up and left. As they head through the channel, they swim over an arrow directing them to the west that is formed by multiple bananas. Kill him and you will have the Rambi picutre. It is the only underwater level without Enguarde the Swordfish, meaning the Kongs cannot defeat the enemies and should avoid them instead. A channel above here leads into another small section with a crate in it that the heroes can swim through reach a hidden passage that consists of two Banana Coins, some bananas, and, in the Game Boy Advance version of the game only, a photograph. You will be launched high into the sky and you will land in a moving barrel. It is preceded by Hot-Head Hop and has Lava Lagoon come after it. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. The level is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from earlier Donkey Kong games. A passage is below this room, and two different areas branch off of it. The Kongs encounter four types of underwater enemies: Flotsams, Puftups, Shuris and Lockjaws. An additional hidden area is above here on the other side of some crates, and it holds a DK Coin and bananas that form the shape of the number four. It is the only underwater level without Enguarde the Swor… Glimmer's Galleon takes place in the flooded cargo of a dark, submerged galleon. If the primates continue to the wide room above here, they can find a Lockjaw and a few Shuris, one of which that, in the Game Boy Advance version of the game alone, holds a photograph. A lone banana appears between the crates, which indicates an invisible. An End of Level Target is here, and it is guarded by a Spiny. Give Klubba 15 Kremcoins at Crocodile Cauldron. Glimmer's Galleon can refer to either: Glimmer's Galleon ( Donkey Kong Country 2: Diddy's Kong Quest) – a level in Donkey Kong Country 2: Diddy's Kong Quest. Gangplank Galley's style is similar to the first level, Pirate Panic—it takes place on a wrecked pirate ship, and the sun sets slowly over the course of the level. There is a lighthouse area that has a switch in order to raise or lower the area's water level. If the Kongs take the lower passage from where this puffer-fish enemy stands, they can find a slightly wider area that contains a Lockjaw and a hidden channel that leads to an open crate, which the heroes can enter to access a Bonus Level. Go to the third stage in the Gloomy Gulch level (where there is a lot of wind). It is preceded by Gangplank Galley and followed by Topsail Trouble. Before you start your journey, go above through the hidden passage between the barrels. DK Hero Coin: Cranky's special coins are 40 in total number. Final Fantasy 1 And 2: Dawn Of Souls, (GBA), Harvest Moon: Friends Of Mineral Town, (GBA), Naruto RPG: Uketsugareshi Hi No Ishi, (GBA). Kannon's Klaim is the second stage in Crocodile Cauldron and Krem Cauldron, and the eighth stage in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Beat Screech's best time in the Screech's Sprint level. Gloomy Galleon is an eerie cove that is full of caverns, which hold many secret treasures and shipwrecks from perhaps earlier Donkey Kong games. There's so many Banana Coins here telling you about them would make this file go to New Zealand. The other water area is a cove with many sunken objects. An alcove with a Banana Bunch in it is also in the left end of this area, while a Shuri waits for the primates in the lower right corner of it. The curvy path full of Shuris, which also contains an alcove with the Golden Feather in it, soon leads the heroes to an area with a Puftup that explodes and shoots spikes when approached. GLIMMER'S GALLEON Glimmer will help you see in the dark water. A Klomp appears near the start, walking underwater, and a Spiny appears at the very end, when the Kongs exit the cargo. But if I scrolled away and came back, it would go back to being a normal blue Flotsam with proper lighting. To unlock the lost world you must pass the first world. 1 Overview 2 Collectibles and Secrets 3 Gallery 4 Trivia Add a photo to this gallery Perform the Kipples swap at the end of stage, in order to have Diddy in front for Krockhead Klamber. They must then swim straight up to find the Golden Feather in an alcove. After encountering Glimmer, the Kongs must swim up past a few Flotsams. These are all 40 DK Coins in Donkey Kong Country 2. Throw your partner at the start. Glimmer's Galleon ( Donkey Kong Land 2) – a level in Donkey Kong Land 2. The Kongs can heads through some crates above the entrance to the bonus to reach another room that contains two Banana Bunches and a group of bananas that form the shape of the number three. In the bottom-right corner of this area, the two friends can find an arrow that is formed by a group of bananas. There is a wider section to the right of here, which is connected to the previous path that the Puftup blocks. 0. There is also a hidden mermaid village beneath the waters and many treasure chests. They then encounter a Shuri at the bottom of a vertical path. Throw the kong upwards killing the enemy. For this to work you need both kongs. When the Kongs encounter the second Lockjaw after the Star Barrel, they can swim below to find two alcoves. You are now directly before the end of this level! The lower passage holds a Flotsam and a DK Barrel, as well as a small crate that the Kongs can swim over to access the upper passage. You'll disappear and hear a sound effect, then you are taken to a "Level Warp!"-Screen. The lower path consists of a Lockjaw and some Flotsams, as well as two alcoves full of bananas. The passage also serves as a shortcut through the underwater level, helping them reach a room found shortly after the letter O. Gangplank Galleon ----- There are 5 DK coins and 11 Kremkoins to collect here. Press L + R between levels except when in the Gyrocopter to see your medal ranking compared with the all time Nintendo heroes. There are some very good secret, like the DK coin at the beginning of Glimmer's Galleon. If they swim north through the passage, they come up to a hidden room that contains an open crate that they can enter to access a Bonus Level. 0. If the passage leading upwards is taken, the heroes find a Lockjaw and a small area above it that holds a Banana Bunch. Bananas appear throughout the Kongs' path, although they must avoid following the bananas, which lead them to dead ends. As with earlier underwater level, there are certain parts of the wall that Diddy and Dixie can swim through: this is required for them to obtain the DK Coin. Give Klubba 15 Kremcoins at Krazy Kremland. Language (Beta) × български Català Čeština How do I beat red hot ride level on red hot ride? Glimmer's Galleon is the second stage in Krem Quay, and the the fourteenth stage in Donkey Kong Country 2: Diddy's Kong Quest, as well as the seventh stage in Krem Cauldron, and the thirteenth stage in Donkey Kong Land 2. At the beginning of the level, the Kongs can find a passage among several large crates and barrels that they must swim through. Check out our galleon coins selection for the very best in unique or custom, handmade pieces from our shops. In all the other worlds, you will start to find a "Klubba's Koisk" in each world. This room is very large, but it only contains a single Shuri and a Flotsam. If you think you are an expert then please try to help others with their questions. Before you start your journey, go above through the hidden passage between the barrels. One of the areas features a lighthouse, and beneath that structure are two switches that have the ability to raise and lower the world's water level. Reminds you of the good ol’ DK Country games. Gangplank Galley - Coin 3 At the entry point of the level, there should be a stack of barrels. You should find two Banana Coins. Outside these caves are lagoons towered over by cliffs. Every now and again, in Glimmer's Galleon, one specific Flotsam would be yellow, and what's more, it would always be "lit," whether or not Glimmer was shining his light on it. Glimmer is an angler fish who makes his only appearance in the second stage of Krem Quay, Glimmer's Galleon on Donkey Kong Country 2: Diddy's Kong Quest.Glimmer has a lantern on his stalk above his head to help Diddy Kong and Dixie Kong reach the end of the stage. After the second DK Barrel, the Kongs must continue up past a Lockjaw. A few things: Lockjaws charge faster here, some Puftups explode and near the start, go up into an alcove with a banana and an invisible red balloon where it is. For nearly the entire level, Diddy Kong and Dixie Kong are assisted by the titular Glimmer the Angler Fish, who follows them around, lighting the path forward. Climb up the tree nearby and jump the swinging vines until you cone to a ledge. Donkey Kong 64 Remastered is a remake of the Donkey Kong 64 from the Nintendo 64. ***** Glimmer's Galleon ***** The DK coin is at the first part of the level. [1080 HD] This video is unavailable. Both areas meet up at the same point, but they contain different obstacles and objects. The arrow directs them upwards through a thin channel, which they must swim through to reach an Auto Fire Barrel that shoots them on the deck of the ship when accessed. Ask a question below and let other gamers answer your question or view answers to previously asked questions. 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In this level he is bad please see diagram for proof please diagram! One in Klobber Karnage several large crates and barrels that sit 1-2 screens left of the Expresso levels. Lone Banana appears between the barrels levels except when in the game single Shuri a... They must avoid following the bananas, which hold many secret treasures shipwrecks! In the lost world you must pass the first Bonus area worlds, you will see a number made of... Level is an additional passage in this level takes place in a pitch-dark cargo of.